Data and renderingLoad LiSplat, PLY, and XML Gaussian Splat data and switch between 3DGS and point-cloud rendering.
LOD and lightingControl chunk LOD, dynamic filtering, lighting modes, rendering features, and exposure through the runtime API.
ALiSplatActorAssign assets and configure scene-level rendering, scale, opacity, lighting, filtering, and performance statistics.
ULodGlspComponentWork with per-chunk asset loading, LOD selection, Splat counts, lighting, and tonemap behavior.