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ALiSplatActor

API Reference · ULodGlspComponent · Public Types

Overview

text
Module  GaussianSplatting
Header  LiSplatActor.h
Include #include "LiSplatActor.h"

ALiSplatActor is the Gaussian Splat Actor placed in a scene. After a ULiSplatAsset is assigned, it creates and manages one ULodGlspComponent for each Chunk in the asset.

Methods

Asset

LOD

Rendering and Lighting

Editor Actions

Additional Reference

C++ Usage

  1. Add GaussianSplatting to your project's Build.cs.
  2. Include the header and assign an asset:
cpp
#include "LiSplatActor.h"

SplatActor->SetSplatAsset(SplatAsset);
SplatActor->SetLightMode(ELightMode::Lit);

See API Reference for module setup.


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