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ULodGlspComponent

API Reference · ALiSplatActor · Public Types

Overview

text
Module  GaussianSplatting
Header  LodGlspComponent.h
Include #include "LodGlspComponent.h"

ULodGlspComponent renders one Chunk of a ULiSplatAsset and manages that Chunk's LOD loading and dynamic filtering. It is normally created and managed by ALiSplatActor.

Methods

Additional Reference

C++ Usage

You normally do not create this component directly. To manage one Chunk manually:

cpp
#include "LodGlspComponent.h"

Chunk->bAutoManageLod = false;
Chunk->SetLodSplatAsset(SplatAsset, ChunkIndex);
Chunk->ChangeLevel(0);

LOD0 is the finest level. Larger values select coarser levels.


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