LiSplat Unreal SDK User Guide
Version: V1.0.0
Engine: Unreal Engine 5.6.1
Platform: Windows 64-bit
Updated: 2026
LiSplat Unreal SDK imports, renders, and makes 3D Gaussian Splatting (3DGS) data interactive in Unreal Engine. This guide is for project implementers, content creators, and delivery teams. See the developer documentation included with the SDK for advanced parameters and Blueprint/C++ APIs.
Start here
| Goal | Guide |
|---|---|
| Check compatibility and hardware | 01 Product Overview and Requirements |
| Install, import, and display data | 02 Plugin Integration → 03 Data Import and Rendering |
| Build an interactive scene | 06 Scene Setup → 07 Editing → 08 Measurement |
| Tune appearance and performance | 04 Rendering Settings → 05 Performance Optimization |
| Deliver VR, panoramic, or Windows output | 12 VR Preview and Export → 16 Packaging and Delivery |
| Troubleshoot a project | 17 Troubleshooting |
This first release covers all primary V1.0.0 functions and includes matching UI screenshots for each feature page.
Complete contents
- 01 Product Overview and Requirements
- 02 Plugin Integration
- 03 Data Import and Rendering
- 04 Rendering Settings
- 05 Performance Optimization
- 06 Scene Setup
- 07 Editing
- 08 Measurement
- 09 Annotations
- 10 Jump Points
- 11 Collision
- 12 VR Preview and Export
- 13 Details Panel and Quick Tools
- 14 nDisplay Multi-Display Output
- 15 360° Panoramic Video Export
- 16 Packaging and Delivery
- 17 Troubleshooting