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SetLiSplatLightingChannels ​

ALiSplatActor · API Reference

Sets Unreal Engine lighting channels on the Actor proxies and every Chunk.

cpp
void SetLiSplatLightingChannels(
    const FLightingChannels& InChannels);

Only lights whose channels match the object can affect its Lit rendering.

C++ Example ​

cpp
FLightingChannels Channels;
Channels.bChannel0 = true;
Channels.bChannel1 = false;
Channels.bChannel2 = false;
SplatActor->SetLiSplatLightingChannels(Channels);

Blueprint Example ​

Set Li Splat Lighting Channels Blueprint example

See Also ​


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