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SetRenderFeatureSettings ​

ALiSplatActor · API Reference

Sets shared rendering features on the Actor and every Chunk.

cpp
void SetRenderFeatureSettings(
    const FLiSplatRenderFeatureSettings& InSettings);

Input values are normalized to their valid ranges before being synchronized to proxy components and Chunks.

C++ Example ​

cpp
auto Settings = SplatActor->GetRenderFeatureSettings();
Settings.bEnableMipFilter = true;
SplatActor->SetRenderFeatureSettings(Settings);

Blueprint Example ​

Set Render Feature Settings Blueprint example

See Also ​


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