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SetShadowProxySettings ​

ALiSplatActor · API Reference

Sets shadow behavior for the Actor's proxy.

cpp
void SetShadowProxySettings(
    const FLiSplatShadowProxySettings& InSettings);

Shadow geometry comes from NormalProxySettings.ProxyMesh. The Actor-level proxy submits shadows once for the whole scene; individual Chunks do not duplicate proxy shadows.

C++ Example ​

cpp
auto Settings = SplatActor->GetShadowProxySettings();
Settings.bCastShadow = true;
Settings.bCastDynamicShadow = true;
SplatActor->SetShadowProxySettings(Settings);

Blueprint Example ​

Set Shadow Proxy Settings Blueprint example

See Also ​


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