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SetNormalProxySettings ​

ALiSplatActor · API Reference

Sets the Static Mesh used for surface normals and proxy geometry.

cpp
void SetNormalProxySettings(
    const FLiSplatNormalProxySettings& InSettings);

The Actor refreshes its proxies and informs every Chunk whether a scene-surface proxy is available.

C++ Example ​

cpp
FLiSplatNormalProxySettings Settings;
Settings.ProxyMesh = ProxyMesh;
Settings.ForcedLODModel = 0;
SplatActor->SetNormalProxySettings(Settings);

Blueprint Example ​

Set Normal Proxy Settings Blueprint example

See Also ​


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