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ALiSplatActor ​

API Reference · ULodGlspComponent · Public Types

Overview ​

text
Module  GaussianSplatting
Header  LiSplatActor.h
Include #include "LiSplatActor.h"

ALiSplatActor is the Gaussian Splat Actor placed in a scene. After a ULiSplatAsset is assigned, it creates and manages one ULodGlspComponent for each Chunk in the asset.

Methods ​

Asset ​

LOD ​

Rendering and Lighting ​

Editor Actions ​

Additional Reference ​

C++ Usage ​

  1. Add GaussianSplatting to your project's Build.cs.
  2. Include the header and assign an asset:
cpp
#include "LiSplatActor.h"

SplatActor->SetSplatAsset(SplatAsset);
SplatActor->SetLightMode(ELightMode::Lit);

See API Reference for module setup.


API Reference · Next: ULodGlspComponent

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