Skip to content

Jump Points

Jump points save camera transforms and create navigation links inside a scene or across scenes.

Jump points

Workflow

  1. Create a jump point at the target view and save the current camera transform.
  2. Choose a target scene and target point in its properties. An unlinked point is shown as having no target.
  3. Use Preview to make jump points interactive, then use Test Jump to validate the link.
  4. After changing the view, use Reset View to update the point and its direction preview.

Preview a jump point

The target scene requires a LiSplatActor, a PlayerStart, and a valid target jump point.

LiSplat Unreal SDK 产品文档中心