Plugin Integration
Integration steps
- Create or open a Windows project in Unreal Engine 5.6.1.
- Create a
Pluginsfolder at the project root if one does not exist. - Copy the complete
LiSplatUnrealSDKfolder into<ProjectRoot>/Plugins/. - Reopen the project and confirm that LiSplatUnrealSDK is enabled under Edit > Plugins. Restart the editor if requested.
- Open a level and confirm that the LiSplat Unreal entry appears in the toolbar or Window menu.


Keep the full plugin folder. Do not copy only
Binaries,Content, orSource. For a C++ project that requests compilation, install the Visual Studio C++ workload and Windows SDK compatible with UE 5.6.1.