Skip to content

Plugin Integration

Integration steps

  1. Create or open a Windows project in Unreal Engine 5.6.1.
  2. Create a Plugins folder at the project root if one does not exist.
  3. Copy the complete LiSplatUnrealSDK folder into <ProjectRoot>/Plugins/.
  4. Reopen the project and confirm that LiSplatUnrealSDK is enabled under Edit > Plugins. Restart the editor if requested.
  5. Open a level and confirm that the LiSplat Unreal entry appears in the toolbar or Window menu.

Create a project

Copy the SDK

Keep the full plugin folder. Do not copy only Binaries, Content, or Source. For a C++ project that requests compilation, install the Visual Studio C++ workload and Windows SDK compatible with UE 5.6.1.

LiSplat Unreal SDK 产品文档中心