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Packaging and Delivery

Save the level and complete an end-to-end in-editor run before packaging. A C++ project is recommended for Windows delivery.

Packaging checklist

  1. In Project Settings > Maps & Modes, set the Editor Startup Map and Game Default Map.
  2. Confirm that LiSplat data, runtime files, collision data, and required media are referenced by the project. Add external data folders to additional packaging directories when the project requires them.
  3. Configure Project Settings > Packaging for the project. Do not remove runtime data before it has been validated in a packaged build.
  4. Choose Platforms > Windows > Package Project, select an output folder, and wait for completion.
  5. Launch the EXE on a clean target device and validate the default map, data loading, interaction, video, VR if applicable, and exit behavior.

Delivery package

  • Packaged output folder and all runtime dependencies.
  • Version, target platform, tested GPU, and known-limitations information.
  • Licensing information for used sample data, media, and third-party content.

Package a Windows project

Packaged output

Run the packaged application

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