Collision
Collision lets runtime characters, navigation, or VR movement interact with scene surfaces. Third-person browsing does not require collision, but collision is needed for grounded movement and obstacle blocking.

Workflow
- On the Create page, use Import Collision to import a PLY or OBJ collision mesh, or choose a preset and use Generate Collision to create collision from Splat Asset source data.
- For interiors, choose a preset that preserves detail. Use the conservative general preset when unsure.
- Enable Enable Collision on the LiSplatActor.
- For diagnostics, enable Show Loaded Collision to inspect loaded triangles.
- Use Export Collision to export a standard PLY triangle mesh.

