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Rendering Settings

Use the LiSplat Unreal Settings page or the LiSplatActor Details panel to tune appearance. Change one group of settings at a time and compare results at the target resolution.

Rendering settings

Common settings

SettingPurpose
Render ModeSwitch between 3DGS and Point Cloud display.
Light ModeUnLit keeps an appearance independent of scene lighting; Lit uses Unreal scene lighting.
Global Splat ScaleAdjusts Gaussian primitive size without changing point-cloud point size.
Global Opacity ScaleAdjusts the overall opacity of both 3DGS and point-cloud output.
Mip FilterApplies screen-space filtering to reduce aliasing and flicker in small splats.

UnLit result

Lit result

Mip Filter Strength is available only while Mip Filter is enabled. Use the visible Actor Details controls as the source of truth for advanced lighting, normals, color workflow, and tonemapping settings.

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