nDisplay Multi-Display Output
LiSplat Unreal SDK supports multi-display output in Unreal projects with nDisplay enabled. This first release gives the shortest integration path; see the official Unreal Engine nDisplay documentation for screen topology, synchronization, and cluster deployment.
Basic workflow
- Search for and enable nDisplay in Edit > Plugins, then restart the project.
- Create or open an nDisplay template project and prepare its nDisplay configuration asset and
.ndisplayfile. - Drag the configuration into the level and align its transform with the LiSplat scene.
- Preview with the nDisplay configuration and target displays; confirm synchronized, complete output.
- Validate resolution, projection, frame rate, and synchronization on the final display hardware.


