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nDisplay Multi-Display Output

LiSplat Unreal SDK supports multi-display output in Unreal projects with nDisplay enabled. This first release gives the shortest integration path; see the official Unreal Engine nDisplay documentation for screen topology, synchronization, and cluster deployment.

Basic workflow

  1. Search for and enable nDisplay in Edit > Plugins, then restart the project.
  2. Create or open an nDisplay template project and prepare its nDisplay configuration asset and .ndisplay file.
  3. Drag the configuration into the level and align its transform with the LiSplat scene.
  4. Preview with the nDisplay configuration and target displays; confirm synchronized, complete output.
  5. Validate resolution, projection, frame rate, and synchronization on the final display hardware.

Enable nDisplay

Place an nDisplay configuration

nDisplay output

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