VR Preview and Export
LiSplat Unreal SDK provides VR preview and Win64 Shipping standalone export through OpenXR.
Prerequisites
- A working OpenXR runtime and connected headset.
- A saved level with a LiSplatActor and PlayerStart.
- Collision and navigation prepared when grounded movement, obstacle blocking, or navigation is needed.
Workflow
- On the Scene page, choose VR Preview to start from PlayerStart.
- In the headset, validate view, movement, scene completeness, and performance.
- Stop the play session and choose Export VR EXE to build a Win64 Shipping executable.
- Launch the EXE independently on the target device and validate it again.


VR rendering does not use the Scene-page Height Filter. Test VR-specific data budgets and update settings on the actual headset for large scenes.