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VR Preview and Export

LiSplat Unreal SDK provides VR preview and Win64 Shipping standalone export through OpenXR.

Prerequisites

  • A working OpenXR runtime and connected headset.
  • A saved level with a LiSplatActor and PlayerStart.
  • Collision and navigation prepared when grounded movement, obstacle blocking, or navigation is needed.

Workflow

  1. On the Scene page, choose VR Preview to start from PlayerStart.
  2. In the headset, validate view, movement, scene completeness, and performance.
  3. Stop the play session and choose Export VR EXE to build a Win64 Shipping executable.
  4. Launch the EXE independently on the target device and validate it again.

VR browsing

VR EXE export

VR rendering does not use the Scene-page Height Filter. Test VR-specific data budgets and update settings on the actual headset for large scenes.

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