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Navigation and Transforms ​

Select a LiSplatActor in the Outliner to adjust the data's position, viewing direction and camera speed. Navigation moves the camera; editing Transform moves or resizes the scene data.

Editor Viewport ​

Mouse actionCamera control
Drag with the left mouse buttonDrag left or right to rotate; drag up to move forward and down to move backward
Drag with the right mouse buttonRotate the view
Scroll the mouse wheelScroll forward to move forward; scroll backward to move backward
Drag with the mouse wheel held downPan the view
Mouse and keyboardCamera control
↑ / Hold the right mouse button + WMove forward
↓ / Hold the right mouse button + SMove backward
← / Hold the right mouse button + AMove left
→ / Hold the right mouse button + DMove right
Hold the right mouse button + QMove up
Hold the right mouse button + EMove down

Adjust Camera Speed on the editor viewport toolbar. Higher values move the camera faster.

Camera speed in the editor viewportFigure: Camera speed in the editor viewport

Play Mode ​

Click Play, then click the viewport before using these controls. They apply to the SDK's default first-person navigation. Third-person or custom Pawns may use different bindings.

ActionResult
Drag with the left mouse buttonRotate the view
Drag with the right mouse buttonPan the view
Scroll the mouse wheelMove forward / backward
Drag with the mouse wheel held downRotate the view
W / SMove forward / backward
A / DMove left / right
Q / EMove up / down
Shift + F1Show the cursor to interact with the editor
Esc / StopEnd the editor play session

Transform Parameters ​

Select the LiSplatActor and edit Details → Transform, or use the viewport's Move, Rotate and Scale tools. In editing mode, W, E and R select those tools respectively.

LiSplatActor location, rotation and scaleFigure: LiSplatActor location, rotation and scale

ParameterDescription
LocationWorld-space X, Y and Z position. UE uses centimeters by default; changing these values moves the entire Actor
RotationRoll, Pitch and Yaw describe orientation in degrees
ScaleSize along X, Y and Z, with a default value of 1. Use uniform scaling to preserve proportions

Save the level after making changes. When aligning multiple datasets, check location, rotation and scale separately. Scaling only one axis can distort the model.

Centering and Orthographic Views ​

Click Center in Viewport under LiSplatActor → Details → Actions to center the data in the viewport.

Select Front, Back, Left, Right, Top or Bottom under Orthographic View. The viewport refreshes when the direction changes.

Center in Viewport and orthographic viewing directionsFigure: Center in Viewport and orthographic viewing directions

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