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Project Packaging ​

Project packaging requires a C++ project. For Visual Studio installation, see Create a Project.

Prepare for Packaging ​

For project packaging, please use LiSplat Actors that have not been edited. Editing does not directly modify the data in the model file, so the current packaging workflow does not include those edits.

  1. Place the model file in the project's Content folder, then import the data and add a LiSplat Actor.
  2. Set the spawn point and save the level. Currently, packaging supports LiSplat Asset data only.
  3. Confirm that the corresponding LOD and collision data are present in Content\LiDarGs.

To use an edited result, save it as a new data file, re-import it and replace the original Actor. Package using the new, unedited Actor.

Packaging Options ​

Open Edit → Project Settings → Project → Packaging and clear:

  • Use Pak File
  • Use Io Store

Open Project SettingsFigure: Open Project Settings

Clear the packaging optionsFigure: Clear the packaging options

Include Assets and Data Folders ​

Expand the advanced settings under Packaging. Add one entry to each setting below. Use the folder picker to select the project's Content\LiDarGs folder for both entries, so the application can read LOD and collision data.

SettingFolder to select
Additional Asset Directories to CookThe project's Content\LiDarGs folder
Additional Non-Asset Directories to PackageThe project's Content\LiDarGs folder

Add the LOD and collision data folderFigure: Add the LOD and collision data folder

Set the Default Map ​

Open Project Settings → Maps & Modes and set Game Default Map to the level to run.

Set the default game mapFigure: Set the default game map

Cook and Package ​

  1. On the main toolbar, choose Platforms → Windows → Cook Content.
  2. When cooking finishes, choose Platforms → Windows → Package Project.
  3. Select an output folder and wait for packaging to finish.

Cook Windows contentFigure: Cook Windows content

Package the Windows projectFigure: Package the Windows project

Run the Application ​

Double-click the output .exe to preview the running level. For mouse and keyboard controls, see Play Mode.

Packaged output folderFigure: Packaged output folder

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