SetRenderFeatureSettings
Sets shared rendering features on the Actor and every Chunk.
cpp
void SetRenderFeatureSettings(
const FLiSplatRenderFeatureSettings& InSettings);Input values are normalized to their valid ranges before being synchronized to proxy components and Chunks.
C++ Example
cpp
auto Settings = SplatActor->GetRenderFeatureSettings();
Settings.bEnableMipFilter = true;
SplatActor->SetRenderFeatureSettings(Settings);Blueprint Example

See Also
- GetRenderFeatureSettings: returns a copy that can be modified and passed back here.
- FLiSplatRenderFeatureSettings: fields, defaults, and ranges.