GetTotalSplatCount
Returns the total number of Splats in the current asset.
cpp
int64 GetTotalSplatCount() const;Returns 0 when no asset is assigned. This is the asset total, not the number of currently loaded Splats.
C++ Example
cpp
const int64 TotalSplats =
SplatActor->GetTotalSplatCount();Blueprint Example

See Also
- GetChunkComponentCount: returns the number of Chunk components for the asset.
- ULodGlspComponent::GetLatestLevel: returns the current LOD for one Chunk.