SetShadowProxySettings
Sets shadow behavior for the Actor's proxy.
cpp
void SetShadowProxySettings(
const FLiSplatShadowProxySettings& InSettings);Shadow geometry comes from NormalProxySettings.ProxyMesh. The Actor-level proxy submits shadows once for the whole scene; individual Chunks do not duplicate proxy shadows.
C++ Example
cpp
auto Settings = SplatActor->GetShadowProxySettings();
Settings.bCastShadow = true;
Settings.bCastDynamicShadow = true;
SplatActor->SetShadowProxySettings(Settings);Blueprint Example

See Also
- GetShadowProxySettings: returns the current settings.
- SetNormalProxySettings: selects the proxy mesh used for shadows.
- FLiSplatShadowProxySettings: field reference.