SetOpacityScale
Sets the opacity scale on the Actor and every Chunk.
cpp
void SetOpacityScale(float InOpacityScale);Finite values are clamped to 0.0–2.0. Non-finite values fall back to 1.0.
C++ Example
cpp
SplatActor->SetOpacityScale(0.8f);Blueprint Example

See Also
- SetSplatScale: adjusts Splat size.
- Public Properties: describes editor and Blueprint access to
OpacityScale.