GetLiSplatAsset
Returns the Gaussian Splat asset currently assigned to the Actor.
cpp
ULiSplatAsset* GetLiSplatAsset() const;Returns nullptr when no asset is assigned.
C++ Example
cpp
ULiSplatAsset* Asset = SplatActor->GetLiSplatAsset();
if (IsValid(Asset))
{
// Use Asset.
}Blueprint Example

See Also
- SetSplatAsset: assigns the asset returned by this method.