SetSplatScale
Sets Gaussian size scaling on the Actor and every Chunk.
cpp
void SetSplatScale(float InSplatScale);Finite values are clamped to 0.1–10.0. Non-finite values fall back to 1.0. View-dependent LOD is recalculated after the change.
C++ Example
cpp
SplatActor->SetSplatScale(1.2f);Blueprint Example

See Also
- SetOpacityScale: adjusts opacity.
- AdjustScreenPixelQuality: adjusts screen-pixel LOD quality.