SetReplaceTonemap
ULodGlspComponent · API Reference
Sets whether the current Chunk replaces tonemapping and reschedules its rendering data.
cpp
void SetReplaceTonemap(bool InReplaceTonemap);C++ Example
cpp
Chunk->SetReplaceTonemap(true);Blueprint Example

See Also
- ALiSplatActor Public Properties: when the Actor manages the scene, use
bReplaceTonemapto configure every Chunk together.