AdjustScreenPixelQuality
Adjusts screen-pixel LOD quality in 0.1 increments.
cpp
bool AdjustScreenPixelQuality(bool bIncrease);| Parameter | Description |
|---|---|
bIncrease | true increases quality; false decreases it. |
The result is clamped to 0.25–16.0. Returns true when the value changes and false when it is already at a limit. A successful change immediately invalidates previous LOD and filtering results.
C++ Example
cpp
// Increase by 0.1 each time.
const bool bChanged =
SplatActor->AdjustScreenPixelQuality(true);Blueprint Example
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See Also
- SetScreenPixelFilterSizeMode: selects whether filtering uses the full viewport or the projected Chunk size.
- ULodGlspComponent::GetLevelFittedNormalizedDistance: distance-based fallback used when projection data is unavailable.