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ALiSplatActor Public Properties

ALiSplatActor · API Reference

Asset and Rendering

PropertyDefaultDescription
SplatAssetnullptrCurrent Gaussian Splat asset. Prefer changing it through SetSplatAsset.
MetaInfoRead-only metadata from the asset and GLSP cache.
ChunkComponentsEmptyRead-only array of Chunk components created by the Actor.
RenderModeGaussianSplatting3DGS or point-cloud rendering.
LightModeUnLitLighting mode.
bReplaceTonemaptrueWhether tonemap replacement is enabled.
TonemapScale1.0Used when tonemap replacement is disabled; minimum 0.
SHOrder0Spherical-harmonics order, range 0–3.
OpacityScale1.0Opacity scale, range 0–2.
SplatScale1.0Splat-size scale, range 0.1–10.
RenderFeatureSettingsShared rendering features.
NormalProxySettingsNormal-proxy settings.
ShadowProxySettingsShadow-proxy settings.
PrimitiveLightingSettingsProxy Primitive lighting settings.
LightingChannelsUnreal Engine lighting channels.

LOD and VR

PropertyDefaultDescription
bEnableFrustumCullingtrueEnables per-Chunk frustum culling.
m_nMaxParallelCount4Parallel LOD task count, range 2–8.
ForcedLodLevel-1-1 selects automatically; 0 is the finest level.
DynamicFilterQuality2.0Dynamic-filter quality, range 1–20.
OctantProxyMaximumPointCount8Octant-proxy point-count threshold, range 8–256.
ChunkLocalPixelCapacity6Per-screen-pixel local Chunk point capacity, range 1–32.
DynamicFilteringMaxLodDisabledCoarsest level allowed to use dynamic filtering.
ScreenPixelQuality3.0Screen-pixel LOD quality, range 0.25–16.
ScreenPixelFilterSizeModeGameViewUses either the full viewport or projected Chunk size.
LodDistanceScale2.0Scale for the distance fallback when projection data is unavailable.
CurrentUnifiedLodLevelINDEX_NONECurrent unified LOD; read-only.
CurrentActorResolutionPerPixel0Current local units per pixel; read-only.
AutoFullMaxSplatCount50,000,000Threshold for VR full-data mode.
DynamicV2HardMaxResidentSplatsPerChunk30,000,000LOD planning budget for distant VR Chunks.
DynamicV2UpdateDistanceCm1000VR resident-snapshot update distance in centimeters.
DynamicV2MaxCommitTranslationCm100Translation tolerance for committing stale results, in centimeters.
MaxSplatCountPerChunk250,000Per-Chunk Splat limit used by VR and the distance fallback.

Clipping, Collision, Point Cloud, and Animation

PropertyDefaultDescription
ClippingVolumesEmptyBound clipping volumes.
SectionPlanesEmptyBound section planes.
PointCloudOpacity0.2Point-cloud opacity, range 0–1.
ElevationColorBottomBlueBottom elevation color for point-cloud rendering.
ElevationColorTopRedTop elevation color for point-cloud rendering.
bEnableCollisionfalseEnables collision.
bShowLoadedCollisionfalseDisplays loaded collision data.
SelectedDirectionTopViewing direction used by LocateDataToScene.
bEnableAnimationfalseEnables animation.
AnimationSpeed100Animation speed.
AnimationMinScale0.001Minimum animation scale.
FirstStageDelay0First-stage delay.
SecondStageDelay5Second-stage delay.
AnimationOriginOffsetZero vectorAnimation origin offset.
bUseFirstStageColortrueUses the first-stage color.
FirstStageColorGoldFirst-stage scan-line color.
bUseSecondStageColortrueUses the second-stage color.
SecondStageColorGoldSecond-stage scan-line color.
ScanLineThickness5Scan-line thickness.

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