SetLightMode
ULodGlspComponent · API Reference
Sets the lighting mode for the current Chunk and reschedules its rendering data.
cpp
void SetLightMode(ELightMode InLightMode);C++ Example
cpp
Chunk->SetLightMode(ELightMode::Lit);Blueprint Example

See Also
- ALiSplatActor::SetLightMode: recommended for normal scenes; synchronizes every Chunk in one call.