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SetPrimitiveLightingSettings

ALiSplatActor · API Reference

Sets Unreal Engine lighting properties on the proxy Primitives.

cpp
void SetPrimitiveLightingSettings(
    const FLiSplatPrimitiveLightingSettings& InSettings);

The settings are applied to both the normal proxy and the shadow proxy.

C++ Example

cpp
auto Settings = SplatActor->GetPrimitiveLightingSettings();
Settings.bAffectDynamicIndirectLighting = true;
SplatActor->SetPrimitiveLightingSettings(Settings);

Blueprint Example

Set Primitive Lighting Settings Blueprint example

See Also


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