SetPrimitiveLightingSettings
Sets Unreal Engine lighting properties on the proxy Primitives.
cpp
void SetPrimitiveLightingSettings(
const FLiSplatPrimitiveLightingSettings& InSettings);The settings are applied to both the normal proxy and the shadow proxy.
C++ Example
cpp
auto Settings = SplatActor->GetPrimitiveLightingSettings();
Settings.bAffectDynamicIndirectLighting = true;
SplatActor->SetPrimitiveLightingSettings(Settings);Blueprint Example

See Also
- GetPrimitiveLightingSettings: returns the current settings.
- SetLiSplatLightingChannels: selects which light channels affect the proxies.
- FLiSplatPrimitiveLightingSettings: field reference.