ULodGlspComponent Public Properties
ULodGlspComponent · API Reference
| Property | Default | Description |
|---|---|---|
LodSplatAsset | nullptr | Current asset. Prefer changing it through SetLodSplatAsset. |
ChunkIndex | 0 | Chunk index in the current asset. |
ForcedLodLevel | -1 | Negative values select automatically; 0 is the finest level. |
DynamicFilterQuality | 2.0 | Dynamic-filter quality, range 1–20. |
OctantProxyMaximumPointCount | 8 | Octant-proxy threshold supplied by the Actor. |
ChunkLocalPixelCapacity | 6 | Per-pixel local Chunk capacity supplied by the Actor. |
MaximumDynamicFilterLod | 0 | Maximum level allowed to use desktop dynamic filtering; read-only. |
AutoFullMaxSplatCount | 50,000,000 | Threshold for VR full-data mode. |
DynamicV2HardMaxResidentSplatsPerChunk | 30,000,000 | Distant-LOD planning budget for this Chunk in VR. |
DynamicV2UpdateDistanceCm | 1000 | VR resident-data update distance in centimeters. |
DynamicV2MaxCommitTranslationCm | 100 | Translation tolerance for committing stale results, in centimeters. |
ScreenPixelQuality | 3.0 | Screen-pixel LOD quality, range 0.25–16. |
LodDistanceScale | 2.0 | Distance-fallback scale. |
MaxSplatCountPerChunk | 250,000 | Per-Chunk limit used by VR and the legacy distance algorithm. |
bAutoManageLod | true | Automatically updates LOD. Usually false when managed by the Actor. |
bHasSceneSurfaceProxy | false | Internal rendering hint supplied by the Actor. |
Common rendering, collision, animation, and clipping properties are inherited from ULiSplatUnrealSDKComponentBase.