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ULodGlspComponent Public Properties

ULodGlspComponent · API Reference

PropertyDefaultDescription
LodSplatAssetnullptrCurrent asset. Prefer changing it through SetLodSplatAsset.
ChunkIndex0Chunk index in the current asset.
ForcedLodLevel-1Negative values select automatically; 0 is the finest level.
DynamicFilterQuality2.0Dynamic-filter quality, range 1–20.
OctantProxyMaximumPointCount8Octant-proxy threshold supplied by the Actor.
ChunkLocalPixelCapacity6Per-pixel local Chunk capacity supplied by the Actor.
MaximumDynamicFilterLod0Maximum level allowed to use desktop dynamic filtering; read-only.
AutoFullMaxSplatCount50,000,000Threshold for VR full-data mode.
DynamicV2HardMaxResidentSplatsPerChunk30,000,000Distant-LOD planning budget for this Chunk in VR.
DynamicV2UpdateDistanceCm1000VR resident-data update distance in centimeters.
DynamicV2MaxCommitTranslationCm100Translation tolerance for committing stale results, in centimeters.
ScreenPixelQuality3.0Screen-pixel LOD quality, range 0.25–16.
LodDistanceScale2.0Distance-fallback scale.
MaxSplatCountPerChunk250,000Per-Chunk limit used by VR and the legacy distance algorithm.
bAutoManageLodtrueAutomatically updates LOD. Usually false when managed by the Actor.
bHasSceneSurfaceProxyfalseInternal rendering hint supplied by the Actor.

Common rendering, collision, animation, and clipping properties are inherited from ULiSplatUnrealSDKComponentBase.


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