LocateDataToScene
Moves the current viewport to a position that frames all LiSplat data.
cpp
void LocateDataToScene();The viewing direction is selected by SelectedDirection. The method is callable from Blueprint and from the Actor's Details panel.
C++ Example
cpp
SplatActor->SelectedDirection = EViewDirection::Top;
SplatActor->LocateDataToScene();Blueprint Example

See Also
- Public Properties: lists the values and default for
SelectedDirection.