SetNormalProxySettings
Sets the Static Mesh used for surface normals and proxy geometry.
cpp
void SetNormalProxySettings(
const FLiSplatNormalProxySettings& InSettings);The Actor refreshes its proxies and informs every Chunk whether a scene-surface proxy is available.
C++ Example
cpp
FLiSplatNormalProxySettings Settings;
Settings.ProxyMesh = ProxyMesh;
Settings.ForcedLODModel = 0;
SplatActor->SetNormalProxySettings(Settings);Blueprint Example

See Also
- GetNormalProxySettings: returns the current settings.
- SetShadowProxySettings: configures shadow behavior for the same proxy geometry.
- FLiSplatNormalProxySettings: field reference.