SetLiSplatLightingChannels
Sets Unreal Engine lighting channels on the Actor proxies and every Chunk.
cpp
void SetLiSplatLightingChannels(
const FLightingChannels& InChannels);Only lights whose channels match the object can affect its Lit rendering.
C++ Example
cpp
FLightingChannels Channels;
Channels.bChannel0 = true;
Channels.bChannel1 = false;
Channels.bChannel2 = false;
SplatActor->SetLiSplatLightingChannels(Channels);Blueprint Example

See Also
- SetLightMode: enables or disables the effect of scene lighting.
- SetPrimitiveLightingSettings: configures other Unreal lighting properties on the proxies.