SetLightMode
Sets the lighting mode on the Actor and every loaded Chunk.
cpp
void SetLightMode(ELightMode InLightMode);Lit responds to scene lighting. UnLit is unaffected by scene lighting.
C++ Example
cpp
SplatActor->SetLightMode(ELightMode::Lit);Blueprint Example

See Also
- GetLightMode: returns the lighting mode set by this method.
- ELightMode: enum definition.