GetPrimitiveLightingSettings
Returns the current proxy Primitive lighting settings.
cpp
FLiSplatPrimitiveLightingSettings
GetPrimitiveLightingSettings() const;Returns a copy of the struct. After editing it, call SetPrimitiveLightingSettings to apply the changes.
C++ Example
cpp
const FLiSplatPrimitiveLightingSettings Settings =
SplatActor->GetPrimitiveLightingSettings();Blueprint Example

See Also
- SetPrimitiveLightingSettings: applies modified settings.