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GetPrimitiveLightingSettings

ALiSplatActor · API Reference

Returns the current proxy Primitive lighting settings.

cpp
FLiSplatPrimitiveLightingSettings
GetPrimitiveLightingSettings() const;

Returns a copy of the struct. After editing it, call SetPrimitiveLightingSettings to apply the changes.

C++ Example

cpp
const FLiSplatPrimitiveLightingSettings Settings =
    SplatActor->GetPrimitiveLightingSettings();

Blueprint Example

Get Primitive Lighting Settings Blueprint example

See Also


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