GetChunkComponentCount
Returns the number of Chunk components currently created by the Actor.
cpp
int32 GetChunkComponentCount() const;Returns ChunkComponents.Num(). This is not the number of active loading tasks.
C++ Example
cpp
const int32 ChunkCount =
SplatActor->GetChunkComponentCount();Blueprint Example

See Also
- ULodGlspComponent: component type used for each GLSP Chunk.
- GetTotalSplatCount: returns the total number of Splats in the asset.